EDTC 601

Artifact – Online Learning Proposal


The purpose of this assignment was to discover what our district offered in regard to online learning opportunities and then create a proposal that offered ideas to improve our district’s offerings.  About a month before researching and writing this proposal, I had been introduced to using Twitter as a means for professional development.  That introduction opened up a whole new world of professionals and ideas to me.  The idea of the Internet truly being a place where professional development and learning could take place 24/7 took on a whole new meaning to me and greatly influenced my ideas about online learning.  I have included this artifact because I am very passionate about utilizing the full learning potential of the Internet, which means being sure students experience how educative the social aspect of it can be.

What I found our district offered was little more than PowerPoint presentations packaged by curricular area along with tests and assignments that varied little from the classroom.  In my mind  that sort of package is what is currently meant by online learning, but it is far from what learning online actually looks like.  Learning online requires connection with others, interactions, publishing for public consumption, and having your ideas discussed and tested by multitudes of others.  There was nothing in my district’s offerings that came close to that.

I am currently working with students and teachers at my school to make learning online more of a reality in an otherwise traditional elementary school.  We have students who have submitted book reviews to Barnes and Noble.  Others have created projects from a book and then requested a critique from the author.  I’ve even had kindergartners, first, and second graders create Google forms to survey each other.  In short, I am trying to walk the walk I proposed in the project above and will continue to do so.

Standards Exhibited

2. Design and Develop Digital-Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S.

  • design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
  • develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.

3. Model Digital-Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

  •  model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

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